import difflib import imp import math import os import random import time import wave import socket import json import eyed3 from openpyxl import load_workbook # 适应模型使用 import numpy as np # import tensorflow as tf import fay_booter from ai_module import xf_ltp from ai_module.ms_tts_sdk import Speech from core import wsa_server, tts_voice, song_player from core.interact import Interact from core.tts_voice import EnumVoice from scheduler.thread_manager import MyThread from utils import util, storer, config_util from core import qa_service import pygame from utils import config_util as cfg from core.content_db import Content_Db from datetime import datetime from ai_module import nlp_rasa from ai_module import nlp_chatgpt from ai_module import nlp_gpt from ai_module import nlp_yuan from ai_module import yolov8 from ai_module import nlp_VisualGLM import platform if platform.system() == "Windows": import sys sys.path.append("test/ovr_lipsync") from test_olipsync import LipSyncGenerator from ai_module import nlp_lingju modules = { "nlp_yuan": nlp_yuan, "nlp_gpt": nlp_gpt, "nlp_chatgpt": nlp_chatgpt, "nlp_rasa": nlp_rasa, "nlp_VisualGLM": nlp_VisualGLM, "nlp_lingju": nlp_lingju } def determine_nlp_strategy(sendto,msg): text = '' textlist = [] try: util.log(1, '自然语言处理...') tm = time.time() cfg.load_config() if sendto == 2: text = nlp_chatgpt.question(msg) else: module_name = "nlp_" + cfg.key_chat_module selected_module = modules.get(module_name) if selected_module is None: raise RuntimeError('灵聚key、yuan key、gpt key都没有配置!') if cfg.key_chat_module == 'rasa': textlist = selected_module.question(msg) text = textlist[0]['text'] else: text = selected_module.question(msg) util.log(1, '自然语言处理完成. 耗时: {} ms'.format(math.floor((time.time() - tm) * 1000))) if text == '哎呀,你这么说我也不懂,详细点呗' or text == '': util.log(1, '[!] 自然语言无语了!') text = '哎呀,你这么说我也不懂,详细点呗' except BaseException as e: print(e) util.log(1, '自然语言处理错误!') text = '哎呀,你这么说我也不懂,详细点呗' return text,textlist #文本消息处理 def send_for_answer(msg,sendto): contentdb = Content_Db() contentdb.add_content('member','send',msg) textlist = [] text = None # 人设问答 keyword = qa_service.question('Persona',msg) if keyword is not None: text = config_util.config["attribute"][keyword] # 全局问答 if text is None: answer = qa_service.question('qa',msg) if answer is not None: text = answer else: text,textlist = determine_nlp_strategy(sendto,msg) contentdb.add_content('fay','send',text) wsa_server.get_web_instance().add_cmd({"panelReply": {"type":"fay","content":text}}) if len(textlist) > 1: i = 1 while i < len(textlist): contentdb.add_content('fay','send',textlist[i]['text']) wsa_server.get_web_instance().add_cmd({"panelReply": {"type":"fay","content":textlist[i]['text']}}) i+= 1 return text class FeiFei: def __init__(self): pygame.mixer.init() self.q_msg = '你叫什么名字?' self.a_msg = 'hi,我叫菲菲,英文名是fay' self.mood = 0.0 # 情绪值 self.item_index = 0 self.deviceSocket = None self.deviceConnect = None #启动音频输入输出设备的连接服务 self.deviceSocketThread = MyThread(target=self.__accept_audio_device_output_connect) self.deviceSocketThread.start() self.X = np.array([1, 0, 0, 0, 0, 0, 0, 0]).reshape(1, -1) # 适应模型变量矩阵 # self.W = np.array([0.01577594,1.16119452,0.75828,0.207746,1.25017864,0.1044121,0.4294899,0.2770932]).reshape(-1,1) #适应模型变量矩阵 self.W = np.array([0.0, 0.6, 0.1, 0.7, 0.3, 0.0, 0.0, 0.0]).reshape(-1, 1) # 适应模型变量矩阵 self.wsParam = None self.wss = None self.sp = Speech() self.speaking = False self.last_interact_time = time.time() self.last_speak_data = '' self.interactive = [] self.sleep = False self.__running = True self.sp.connect() # 预连接 self.last_quest_time = time.time() self.playing = False self.muting = False def __play_song(self): self.playing = True song_player.play() self.playing = False wsa_server.get_web_instance().add_cmd({"panelMsg": ""}) #检查是否命中指令或q&a def __get_answer(self, interleaver, text): if interleaver == "mic": #指令 keyword = qa_service.question('command',text) if keyword is not None: if keyword == "playSong": MyThread(target=self.__play_song).start() wsa_server.get_web_instance().add_cmd({"panelMsg": ""}) elif keyword == "stop": fay_booter.stop() wsa_server.get_web_instance().add_cmd({"panelMsg": ""}) wsa_server.get_web_instance().add_cmd({"liveState": 0}) elif keyword == "mute": self.muting = True self.speaking = True self.a_msg = "好的" MyThread(target=self.__say, args=['interact']).start() time.sleep(0.5) wsa_server.get_web_instance().add_cmd({"panelMsg": ""}) elif keyword == "unmute": self.muting = False return None elif keyword == "changeVoice": voice = tts_voice.get_voice_of(config_util.config["attribute"]["voice"]) for v in tts_voice.get_voice_list(): if v != voice: config_util.config["attribute"]["voice"] = v.name break config_util.save_config(config_util.config) wsa_server.get_web_instance().add_cmd({"panelMsg": ""}) return "NO_ANSWER" # 人设问答 keyword = qa_service.question('Persona',text) if keyword is not None: return config_util.config["attribute"][keyword] answer = None # 全局问答 answer = qa_service.question('qa',text) if answer is not None: return answer def __auto_speak(self): while self.__running: time.sleep(0.8) if self.speaking or self.sleep: continue try: if len(self.interactive) > 0: interact: Interact = self.interactive.pop() index = interact.interact_type if index == 1: self.q_msg = interact.data["msg"] #fay eyes fay_eyes = yolov8.new_instance() if fay_eyes.get_status():#YOLO正在运行 person_count, stand_count, sit_count = fay_eyes.get_counts() if person_count < 1: #看不到人,不互动 wsa_server.get_web_instance().add_cmd({"panelMsg": "看不到人,不互动"}) continue answer = self.__get_answer(interact.interleaver, self.q_msg)#确定是否命中指令或q&a if(self.muting): #静音指令正在执行 wsa_server.get_web_instance().add_cmd({"panelMsg": "静音指令正在执行,不互动"}) continue contentdb = Content_Db() contentdb.add_content('member','speak',self.q_msg) wsa_server.get_web_instance().add_cmd({"panelReply": {"type":"member","content":self.q_msg}}) text = '' textlist = [] self.speaking = True if answer is None: wsa_server.get_web_instance().add_cmd({"panelMsg": "思考中..."}) text,textlist = determine_nlp_strategy(1,self.q_msg) elif answer != 'NO_ANSWER': #语音内容没有命中指令,回复q&a内容 text = answer self.a_msg = text contentdb.add_content('fay','speak',self.a_msg) wsa_server.get_web_instance().add_cmd({"panelReply": {"type":"fay","content":self.a_msg}}) if len(textlist) > 1: i = 1 while i < len(textlist): contentdb.add_content('fay','speak',textlist[i]['text']) wsa_server.get_web_instance().add_cmd({"panelReply": {"type":"fay","content":textlist[i]['text']}}) i+= 1 wsa_server.get_web_instance().add_cmd({"panelMsg": self.a_msg}) self.last_speak_data = self.a_msg MyThread(target=self.__say, args=['interact']).start() except BaseException as e: print(e) def on_interact(self, interact: Interact): self.interactive.append(interact) MyThread(target=self.__update_mood, args=[interact.interact_type]).start() MyThread(target=storer.storage_live_interact, args=[interact]).start() # 适应模型计算(用于学习真人的性格特质,开源版本暂不使用) def __fay(self, index): if 0 < index < 8: self.X[0][index] += 1 # PRED = 1 /(1 + tf.exp(-tf.matmul(tf.constant(self.X,tf.float32), tf.constant(self.W,tf.float32)))) PRED = np.sum(self.X.reshape(-1) * self.W.reshape(-1)) if 0 < index < 8: print('***PRED:{0}***'.format(PRED)) print(self.X.reshape(-1) * self.W.reshape(-1)) return PRED # 发送情绪 def __send_mood(self): while self.__running: time.sleep(3) if not self.sleep and not config_util.config["interact"]["playSound"]: content = {'Topic': 'Unreal', 'Data': {'Key': 'mood', 'Value': self.mood}} wsa_server.get_instance().add_cmd(content) # 更新情绪 def __update_mood(self, typeIndex): perception = config_util.config["interact"]["perception"] if typeIndex == 1: try: result = xf_ltp.get_sentiment(self.q_msg) chat_perception = perception["chat"] if result == 2: self.mood = self.mood + (chat_perception / 200.0) elif result == 0: self.mood = self.mood - (chat_perception / 100.0) except BaseException as e: print("[System] 情绪更新错误!") print(e) elif typeIndex == 2: self.mood = self.mood + (perception["join"] / 100.0) elif typeIndex == 3: self.mood = self.mood + (perception["gift"] / 100.0) elif typeIndex == 4: self.mood = self.mood + (perception["follow"] / 100.0) if self.mood >= 1: self.mood = 1 if self.mood <= -1: self.mood = -1 def __get_mood_voice(self): voice = tts_voice.get_voice_of(config_util.config["attribute"]["voice"]) if voice is None: voice = EnumVoice.XIAO_XIAO styleList = voice.value["styleList"] sayType = styleList["calm"] if -1 <= self.mood < -0.5: sayType = styleList["angry"] if -0.5 <= self.mood < -0.1: sayType = styleList["lyrical"] if -0.1 <= self.mood < 0.1: sayType = styleList["calm"] if 0.1 <= self.mood < 0.5: sayType = styleList["assistant"] if 0.5 <= self.mood <= 1: sayType = styleList["cheerful"] return sayType # 合成声音 def __say(self, styleType): try: if len(self.a_msg) < 1: self.speaking = False else: util.printInfo(1, '菲菲', '({}) {}'.format(self.__get_mood_voice(), self.a_msg)) MyThread(target=storer.storage_live_interact, args=[Interact('Fay', 0, {'user': 'Fay', 'msg': self.a_msg})]).start() util.log(1, '合成音频...') tm = time.time() #文字也推送出去,为了ue5 if not config_util.config["interact"]["playSound"]: # 非展板播放 content = {'Topic': 'Unreal', 'Data': {'Key': 'text', 'Value': self.a_msg}} wsa_server.get_instance().add_cmd(content) result = self.sp.to_sample(self.a_msg, self.__get_mood_voice()) util.log(1, '合成音频完成. 耗时: {} ms 文件:{}'.format(math.floor((time.time() - tm) * 1000), result)) if result is not None: MyThread(target=self.__send_or_play_audio, args=[result, styleType]).start() return result except BaseException as e: print(e) self.speaking = False return None def __play_sound(self, file_url): util.log(1, '播放音频...') util.log(1, '问答处理总时长:{} ms'.format(math.floor((time.time() - self.last_quest_time) * 1000))) pygame.mixer.music.load(file_url) pygame.mixer.music.play() def __send_or_play_audio(self, file_url, say_type): try: audio_length = eyed3.load(file_url).info.time_secs #mp3音频长度 # with wave.open(file_url, 'rb') as wav_file: #wav音频长度 # audio_length = wav_file.getnframes() / float(wav_file.getframerate()) # print(audio_length) # if audio_length <= config_util.config["interact"]["maxInteractTime"] or say_type == "script": if config_util.config["interact"]["playSound"]: # 展板播放 self.__play_sound(file_url) else:#发送音频给ue和socket #推送ue content = {'Topic': 'Unreal', 'Data': {'Key': 'audio', 'Value': os.path.abspath(file_url), 'Time': audio_length, 'Type': say_type}} #计算lips if platform.system() == "Windows": lip_sync_generator = LipSyncGenerator() viseme_list = lip_sync_generator.generate_visemes(os.path.abspath(file_url)) consolidated_visemes = lip_sync_generator.consolidate_visemes(viseme_list) content["Data"]["Lips"] = consolidated_visemes wsa_server.get_instance().add_cmd(content) #推送远程音频 if self.deviceConnect is not None: try: self.deviceConnect.send(b'\x00\x01\x02\x03\x04\x05\x06\x07\x08') # 发送音频开始标志,同时也检查设备是否在线 wavfile = open(os.path.abspath(file_url),'rb') data = wavfile.read(1024) total = 0 while data: total += len(data) self.deviceConnect.send(data) data = wavfile.read(1024) time.sleep(0.001) self.deviceConnect.send(b'\x08\x07\x06\x05\x04\x03\x02\x01\x00')# 发送音频结束标志 util.log(1, "远程音频发送完成:{}".format(total)) except socket.error as serr: util.log(1,"远程音频输入输出设备已经断开:{}".format(serr)) time.sleep(audio_length + 0.5) wsa_server.get_web_instance().add_cmd({"panelMsg": ""}) if config_util.config["interact"]["playSound"]: util.log(1, '结束播放!') self.speaking = False except Exception as e: print(e) def __device_socket_keep_alive(self): while True: if self.deviceConnect is not None: try: self.deviceConnect.send(b'\xf0\xf1\xf2\xf3\xf4\xf5\xf6\xf7\xf8')#发送心跳包 except Exception as serr: util.log(1,"远程音频输入输出设备已经断开:{}".format(serr)) self.deviceConnect = None time.sleep(1) def __accept_audio_device_output_connect(self): self.deviceSocket = socket.socket(socket.AF_INET,socket.SOCK_STREAM) self.deviceSocket.bind(("0.0.0.0",10001)) self.deviceSocket.listen(1) addr = None try: while True: self.deviceConnect,addr=self.deviceSocket.accept() #接受TCP连接,并返回新的套接字与IP地址 MyThread(target=self.__device_socket_keep_alive).start() # 开启心跳包检测 util.log(1,"远程音频输入输出设备连接上:{}".format(addr)) while self.deviceConnect: #只允许一个设备连接 time.sleep(1) except Exception as err: pass def set_sleep(self, sleep): self.sleep = sleep def start(self): MyThread(target=self.__send_mood).start() MyThread(target=self.__auto_speak).start() def stop(self): self.__running = False song_player.stop() self.speaking = False self.playing = False self.sp.close() wsa_server.get_web_instance().add_cmd({"panelMsg": ""}) if self.deviceConnect is not None: self.deviceConnect.close() self.deviceConnect = None if self.deviceSocket is not None: self.deviceSocket.close()