72 lines
2.3 KiB
Python
72 lines
2.3 KiB
Python
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import socket
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import pyaudio
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import time
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import pygame
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from threading import Thread
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import wave
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is_speaking = False
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def get_stream():
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paudio = pyaudio.PyAudio()
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device_id = 0
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if device_id < 0:
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return
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stream = paudio.open(input_device_index=device_id, rate=16000, format=pyaudio.paInt16, channels=1, input=True)
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return stream
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def send_audio(client):
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global is_speaking
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stream = get_stream()
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while stream:
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time.sleep(0.0001)
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if is_speaking:
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continue
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data = stream.read(1024, exception_on_overflow=False)
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client.send(data)
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time.sleep(0.005)
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print(".", end="")
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def receive_audio(client):
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global is_speaking
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while True:
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data = client.recv(9)
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filedata = b''
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if b"\x00\x01\x02\x03\x04\x05\x06\x07\x08" == data: #文件开始传输标志
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while True:
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data = client.recv(1024)
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filedata += data
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filedata = filedata.replace(b'\xf0\xf1\xf2\xf3\xf4\xf5\xf6\xf7\xf8', b"") #去除心跳信息
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if b"\x08\x07\x06\x05\x04\x03\x02\x01\x00" == filedata[-9:]:#文件结束传输标志
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filedata = filedata[:-9]
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break
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print("receive audio end:{}".format(len(filedata)), end="")
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filename = "samples/recv_{}.wav".format(time.time())
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with open(filename, 'wb') as wf:
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wf.write(filedata)
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with wave.open(filename, 'rb') as wav_file:
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audio_length = wav_file.getnframes() / float(wav_file.getframerate())
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is_speaking = True
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pygame.mixer.music.load(filename)
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pygame.mixer.music.play()
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time.sleep(audio_length)
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is_speaking = False
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if __name__ == "__main__":
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client = socket.socket()
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client.connect(("127.0.0.1", 10001))
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# client.send(b"<username>User</username>")#指定用户名
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# client.send(b"<output>False<output>")#不回传音频(可以通过websocket 10003数字人接口接收音频http路径和本地路径)
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time.sleep(1)
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pygame.mixer.init()
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Thread(target=send_audio, args=(client,)).start()
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Thread(target=receive_audio, args=(client,)).start()
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