olivebot/test/python_connector_demo/remote_audio.py

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import socket
import pyaudio
import time
import pygame
from threading import Thread
import wave
is_speaking = False
def get_stream():
paudio = pyaudio.PyAudio()
device_id = 0
if device_id < 0:
return
stream = paudio.open(input_device_index=device_id, rate=16000, format=pyaudio.paInt16, channels=1, input=True)
return stream
def send_audio(client):
global is_speaking
stream = get_stream()
while stream:
time.sleep(0.0001)
if is_speaking:
continue
data = stream.read(1024, exception_on_overflow=False)
client.send(data)
time.sleep(0.005)
print(".", end="")
def receive_audio(client):
global is_speaking
while True:
data = client.recv(9)
filedata = b''
if b"\x00\x01\x02\x03\x04\x05\x06\x07\x08" == data: #文件开始传输标志
while True:
data = client.recv(1024)
filedata += data
filedata = filedata.replace(b'\xf0\xf1\xf2\xf3\xf4\xf5\xf6\xf7\xf8', b"") #去除心跳信息
if b"\x08\x07\x06\x05\x04\x03\x02\x01\x00" == filedata[-9:]:#文件结束传输标志
filedata = filedata[:-9]
break
print("receive audio end:{}".format(len(filedata)), end="")
filename = "samples/recv_{}.wav".format(time.time())
with open(filename, 'wb') as wf:
wf.write(filedata)
with wave.open(filename, 'rb') as wav_file:
audio_length = wav_file.getnframes() / float(wav_file.getframerate())
is_speaking = True
pygame.mixer.music.load(filename)
pygame.mixer.music.play()
time.sleep(audio_length)
is_speaking = False
if __name__ == "__main__":
client = socket.socket()
client.connect(("127.0.0.1", 10001))
# client.send(b"<username>User</username>")#指定用户名
# client.send(b"<output>False<output>")#不回传音频可以通过websocket 10003数字人接口接收音频http路径和本地路径
time.sleep(1)
pygame.mixer.init()
Thread(target=send_audio, args=(client,)).start()
Thread(target=receive_audio, args=(client,)).start()